As it stands, it’s limited to six mazes: Practice, Beginner, Intermediate, Aerial, Silly, and Ultimate.īecause of the level selection, a good player can blaze through the game in a matter of five minutes or so. All in all, I only really have one gripe about the game’s featues - a few more levels would be great. It’s worth mentioning that the controls can be quite touchy in spots, but that’s pretty much what the physics of a rolling marble demand. Isometric graphics are a soft-spot of mine, (so that’s an automatic bonus) and they’re put to good use here the pseudo-3D feel is perfect for this kind of game. It has sharp, colorful graphics, memorable music, and solid sound effects. In technical terms, Marble Madness is very well rounded. Every last one of ’em! Marble Madness is The One True Thing and will always be the game that the others are compared to. I think the recent trend started with Super Monkey Ball and was soon followed by Mercury, Marble Blast, Kororinpa: Marble Mania, and others. It seems there have been a plethora of marble-based maze games in the last several years.
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